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WISHLIST ON STEAM
In-game screen of walking a path of torii gates

Development History

HISTORY

A small team, a long road.

From the first test map in 2019, through founding Rabbitly Entertainment, our first show, Early Access on Steam, and Tokyo Game Show every year since. This is how Shizuku has come together, kept here with photos.

  1. 2017
  2. Development

    The Shizuku project begins

    After the response to SushiVR, we committed to making a new game and drew up the plan for Shizuku. Back then it was a smartphone game, and the project team was about four people.

  3. 2018
  4. Development

    A research trip to Kyoto

    To make Shizuku, we decided to start with research in Kyoto, and six of us went to Kyoto to do it.

  5. Development

    The smartphone prototype is finished

    We finished a prototype as a smartphone game, for the time being.

  6. Development

    Turning toward controller-based action

    Real action was impossible on a smartphone, and we wanted this game to put action first, so we shifted to a game built around a proper controller.

  7. 2019
  8. Exhibition

    Our first Digital Games Expo, 2019

    Our first Digital Games Expo, in 2019. At the time we thought the quality was about four stars; looking back now, it was one. You cannot see what you cannot see, we feel now. We were saying it would come out in 2020.

    The build we showed at Digital Games Expo 2019
    The build we showed at Digital Games Expo 2019
    Our booth at Digital Games Expo 2019
    Our booth at Digital Games Expo 2019
  9. 2021
  10. Company

    Rabbitly Entertainment LLC is founded

    We founded Rabbitly Entertainment LLC to develop the game in earnest.

  11. Development

    Forming a graphics team to raise the quality

    To raise the quality, we put a budget of several million yen into the game and formed a graphics team.

  12. Exhibition

    Digital Games Expo 2021

    Digital Games Expo. We sold several times more than we expected. The design quality that had been pointed out in August had improved enormously in just two months. We decided to keep working at that level of quality.

    The schedule, however, had slipped badly.

  13. 2022
  14. Release

    New trailer released

    Transform, talk, push forward. The first video to show the whole shape of the game.

  15. Release

    Early Access begins on Steam

    After a long stretch of development, the game was shown to the public for the first time as a Steam Early Access title.

  16. Exhibition

    Tokyo Game Show 2022

    Our first Tokyo Game Show. With a scroll-shaped how-to-play sheet in hand, visitors tried the game in the Indie Game Corner at Makuhari Messe.

  17. 2023
  18. Exhibition

    Tokyo Game Show 2023

    Our second Tokyo Game Show, with a demo that ran up to the fight against the Onipan.

  19. 2024
  20. Exhibition

    Tokyo Game Show 2024 (Indie Game Corner 09-C27)

    Visitors played the latest demo and took home stickers, fox masks, and ema plaques. The Steam Early Access build was refreshed to coincide with the show.

  21. Release

    Early Access: Chapter 1

    Chapter 1, playable as Fox, Human, and Red Oni, up to defeating the first Red Oni. The current Early Access build continues from here.

  22. 2025
  23. Exhibition

    Tokyo Game Show 2025

    Our fourth Tokyo Game Show in a row. We were finishing sound effects, the fox's footsteps and howls among them, right up until the show.

  24. 2026
  25. Exhibition

    Tokyo Game Show 2026 (Indie Game Corner 09-C70)

    Our fifth Tokyo Game Show in a row. The booth front carried a large graphic of the game's world, with a real torii gate to welcome visitors. The latest demo was playable, and novelties were handed out.

    The booth
    The booth

Now in Early Access on Steam

Shizuku: Japanese myth

¥1,600 Early Access price; regional pricing applies on Steam

WISHLIST ON STEAM How to play & requirements