After the response to SushiVR, we committed to making a new game and drew up the plan for Shizuku. Back then it was a smartphone game, and the project team was about four people.
Development History
HISTORY
A small team, a long road.
From the first test map in 2019, through founding Rabbitly Entertainment, our first show, Early Access on Steam, and Tokyo Game Show every year since. This is how Shizuku has come together, kept here with photos.
- 2017
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Development
The Shizuku project begins
- 2018
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Development
A research trip to Kyoto
To make Shizuku, we decided to start with research in Kyoto, and six of us went to Kyoto to do it.
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Development
The smartphone prototype is finished
We finished a prototype as a smartphone game, for the time being.

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Development
Turning toward controller-based action
Real action was impossible on a smartphone, and we wanted this game to put action first, so we shifted to a game built around a proper controller.
- 2019
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Exhibition
Our first Digital Games Expo, 2019
Our first Digital Games Expo, in 2019. At the time we thought the quality was about four stars; looking back now, it was one. You cannot see what you cannot see, we feel now. We were saying it would come out in 2020.

The build we showed at Digital Games Expo 2019 
Our booth at Digital Games Expo 2019 
- 2021
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Company
Rabbitly Entertainment LLC is founded
We founded Rabbitly Entertainment LLC to develop the game in earnest.
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Development
Forming a graphics team to raise the quality
To raise the quality, we put a budget of several million yen into the game and formed a graphics team.
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Exhibition
Digital Games Expo 2021
Digital Games Expo. We sold several times more than we expected. The design quality that had been pointed out in August had improved enormously in just two months. We decided to keep working at that level of quality.
The schedule, however, had slipped badly.

- 2022
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Release
New trailer released
Transform, talk, push forward. The first video to show the whole shape of the game.

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Release
Early Access begins on Steam
After a long stretch of development, the game was shown to the public for the first time as a Steam Early Access title.

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Exhibition
Tokyo Game Show 2022
Our first Tokyo Game Show. With a scroll-shaped how-to-play sheet in hand, visitors tried the game in the Indie Game Corner at Makuhari Messe.

- 2023
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Exhibition
Tokyo Game Show 2023
Our second Tokyo Game Show, with a demo that ran up to the fight against the Onipan.

- 2024
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Exhibition
Tokyo Game Show 2024 (Indie Game Corner 09-C27)
Visitors played the latest demo and took home stickers, fox masks, and ema plaques. The Steam Early Access build was refreshed to coincide with the show.

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Release
Early Access: Chapter 1
Chapter 1, playable as Fox, Human, and Red Oni, up to defeating the first Red Oni. The current Early Access build continues from here.

- 2025
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Exhibition
Tokyo Game Show 2025
Our fourth Tokyo Game Show in a row. We were finishing sound effects, the fox's footsteps and howls among them, right up until the show.

- 2026
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Exhibition
Tokyo Game Show 2026 (Indie Game Corner 09-C70)
Our fifth Tokyo Game Show in a row. The booth front carried a large graphic of the game's world, with a real torii gate to welcome visitors. The latest demo was playable, and novelties were handed out.

The booth 
Now in Early Access on Steam
Shizuku: Japanese myth
¥1,600 Early Access price; regional pricing applies on Steam
WISHLIST ON STEAM How to play & requirements
- SteamEarly Access out now
- Nintendo SwitchComing later